I am using OSC Pilot to control a character rig for animating for Unreal Engine. It works great and I am looking forward to more development. I need a palette upwards of 200+ osc addressed, dials or sliders.
Building buttons and manually entering the addresses is time-consuming. I’ve looked at the file structure of the .plt files with the intention of programmatically generating a base palette and then organizing, but haven’t seen the pattern.
Could there be a way to import or graft in an XML or text list of the basic factors? Just to get the tedious and critical addresses in. Maybe the import could default to a grid.
osc address: head_bone_r
osc low: -20
osc high: 20
Alternatively, if there was an import / export function for a selected button set, I could read and mimic that format containing all the factors.