Would it be possible to include a ‘constrain’ option for pads? In some situations I think it would be better activating multiple pads (or a single pad) at once by sliding fingers into them instead of placing a finger onto them. This strategy eliminates the need for precision and diligence, as the finger that misses the target can slide right into the pad instead of having to lift the finger and aim again…thus saving time and making the experience more fluid and musical.
Thanks for the suggestion, yes I think this would be possible. I’ve been occupied with other tasks for a while right now, but I hope to be able to get to doing an update soon.